Warrior's ruby Master of Defense now has 3 ranks and increases shield block rate by 5/10/15%.
Warrior's ruby Slaughter now increases critical strike chance of Jagged Slice, Bloodbath, Agonizing Strike, Fatal Blow, Vicious Spin and Whirlwind by 5/10/15%.
Warrior's ruby Fencing Master now has 3 ranks and now increases parry chance with one-handed weapon by 5/10/15%.
Warrior's ruby Ruthlessness now increases Anger by 4/8/12%.
Warrior's ruby Lucky now increases critical strike chance of Devastating Blow, Flawless Strike, Double Blow, Rapid Slash, Arcing Blow by 5/10/15%.
Warrior's ruby Muscle head now increases critical strike chance of Lunge, Charge, Forceful Kick, Shield Slam, Crushing Blow, Knee Shot, Hack, Headbutt and Aimed Shot by 5/10/15%.
Warrior's ruby Agile Maneuvers now increases Vitality by 5/10/15%.
Warrior's ruby Daredevil now increases Determination by 3/6/9%.
Warrior's ruby Lethal Blows now increases Proficiency by 3/6/9%.
Warrior's ruby Rampaging Menace now increases Vigor by 3/6/9%.
Warrior's ruby Black Belt has been removed.
Stony Resilience effect now will be refreshed if Warrior does not take any damage for 10 seconds.
Now damage dealt by Warrior's abilities Whirlwind and Vicious Spin depend on DPS parameter of the equipped weapon.
Fixed the error when incoming damage was not properly reduced by Warrior's ruby Hexed.
Battle Frenzy has been changed to 'Verdict' the tool tip doesn't describe what it does. Verdict applies an effect to the target increasing their damage sustained by 100% for 15 seconds or for 10% of their total health. Verdict is now a raid orientated skill.
Probably the biggest change to the class and every other class for that matter is the new stat system, which I myself am still getting used to.