Vigor - Main damage and healing increase stat, increases damage and healing done by a factor of XXXX. Vigor can also be found on certain Draconic Relics as well as on all gear.
Stamina - Main HP modifying stat. Increases HP by XXXK. Stamina can also be found on certain Draconic Relics as well as on all gear.
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PROFICIENCY - Increases damage and healing dealt by XX% I recommend putting points into this stat.
DETERMINATION - Determination accumulates upon receiving damage. it increases damage dealt and healing done by 0.XX% per point of determination. This is more for tanks. I recommend staying away from this stat if your role is PvE DPS.
BRUTALITY - Increases damage and healing done by 0.XX% per every 1% of HP lost by the target. I recommend putting points into this stat.
ANGER - Increases the speed at which the target receives wounds by X.XX% of the damage you deal. The enemies that attack the target of your healing spells within the last 10 seconds will receive wounds at a rate of X.XX% of the healing dealt. This is a PvP stat.
VITALITY - Increases total HP by XX%. I recommend changing TENACITY or WILLPOWER stats on gear to this (if the gear piece doesn't already have VITALITY as a main stat).
WILLPOWER - Every XX seconds or XX% of damage taken while being under a control effect will grant immunity to control and slowing effects for X seconds. This is a PvP stat.
BLOODLUST - Heals the user for X% of the damage dealt and X% of the healing done. 'Bloodlust' gear will need to be taken to obtain BRUTALITY unless you plan on changing the stat given when a gear piece is upgraded.
TENACITY - Decreases the rate at which you receive wounds, before wound complexity emerges you are able to deal XX% more damage. This is more of tanking stat. Stay away from this stat as much as possible for PvE DPS.
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Luck - Chance to deal a critical hit or increased healing. The base amount of this stat is 5 and can only obtain more luck through Draconic Relics.
Stamina - Main HP modifying stat. Increases HP by XXXK. Stamina can also be found on certain Draconic Relics as well as on all gear.
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PROFICIENCY - Increases damage and healing dealt by XX% I recommend putting points into this stat.
DETERMINATION - Determination accumulates upon receiving damage. it increases damage dealt and healing done by 0.XX% per point of determination. This is more for tanks. I recommend staying away from this stat if your role is PvE DPS.
BRUTALITY - Increases damage and healing done by 0.XX% per every 1% of HP lost by the target. I recommend putting points into this stat.
ANGER - Increases the speed at which the target receives wounds by X.XX% of the damage you deal. The enemies that attack the target of your healing spells within the last 10 seconds will receive wounds at a rate of X.XX% of the healing dealt. This is a PvP stat.
VITALITY - Increases total HP by XX%. I recommend changing TENACITY or WILLPOWER stats on gear to this (if the gear piece doesn't already have VITALITY as a main stat).
WILLPOWER - Every XX seconds or XX% of damage taken while being under a control effect will grant immunity to control and slowing effects for X seconds. This is a PvP stat.
BLOODLUST - Heals the user for X% of the damage dealt and X% of the healing done. 'Bloodlust' gear will need to be taken to obtain BRUTALITY unless you plan on changing the stat given when a gear piece is upgraded.
TENACITY - Decreases the rate at which you receive wounds, before wound complexity emerges you are able to deal XX% more damage. This is more of tanking stat. Stay away from this stat as much as possible for PvE DPS.
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Luck - Chance to deal a critical hit or increased healing. The base amount of this stat is 5 and can only obtain more luck through Draconic Relics.
BYPLAY STYLE
My play style and rotations for a warrior are pretty straight forward.
For AoE Packs. CHARGE >> DOUBLE BLOW >> LUNGE >> DOUBLE BLOW >> LUNGE >> CRUSHING BLOW >> WHIRLWIND.
Replace CHARGE for FLAWLESS STRIKE and repeat abilities 2 through to 5 skipping CRUSHING BLOW as it will still be on cool down and just use WHIRLWIND as soon as you have 65 Combat Advantage.
For Single Target. (HEROIC MIGHT IF READY) >> CHARGE >> LUNGE >> FLAWLESS STRIKE >> LUNGE >> FLAWLESS STRIKE >>FATAL BLOW. Repeat abilities 1 through to 6 throwing in CRUSHING BLOW whenever ready. Use ADRENALINE BUZZ when energy is running really low.
If the Tank in the seems to be taking a lot of damage and needs a little break to heal up, clean barriers or get battle Resurrection off quickly(if he/she is a paladin) then this is the time to use INTIMIDATE (Taunt)
If the healer of the group has aggro from a mob, then this again is probably a good time to use INTIMIDATE until the Tank can take it off you. Leaving the healer to carry on without having their casts interrupted.
Final note: This build or play style wont suit everyone, my advice to all is this, play the way YOU want to play, not how others expect you to play. You'll enjoy the game much more.
For AoE Packs. CHARGE >> DOUBLE BLOW >> LUNGE >> DOUBLE BLOW >> LUNGE >> CRUSHING BLOW >> WHIRLWIND.
Replace CHARGE for FLAWLESS STRIKE and repeat abilities 2 through to 5 skipping CRUSHING BLOW as it will still be on cool down and just use WHIRLWIND as soon as you have 65 Combat Advantage.
For Single Target. (HEROIC MIGHT IF READY) >> CHARGE >> LUNGE >> FLAWLESS STRIKE >> LUNGE >> FLAWLESS STRIKE >>FATAL BLOW. Repeat abilities 1 through to 6 throwing in CRUSHING BLOW whenever ready. Use ADRENALINE BUZZ when energy is running really low.
If the Tank in the seems to be taking a lot of damage and needs a little break to heal up, clean barriers or get battle Resurrection off quickly(if he/she is a paladin) then this is the time to use INTIMIDATE (Taunt)
If the healer of the group has aggro from a mob, then this again is probably a good time to use INTIMIDATE until the Tank can take it off you. Leaving the healer to carry on without having their casts interrupted.
Final note: This build or play style wont suit everyone, my advice to all is this, play the way YOU want to play, not how others expect you to play. You'll enjoy the game much more.