In this Guide the build is purely for PvE and constantly gives good results, I'm usually in the top 3/4 for DPS in raids and usually 1st or 2nd in astral.
Devastating Blow R3: (Is a must to take the upgraded version).
Inflicts XXX to XXX damage to the target and generating 15 Combat Advantage.
Charge R2: is enough as spending an extra 3 talent points for 5 second less cool down is a waste.
Charges the target inflicting XXX to XXX damage and knocking it down. Generates 10 Combat Advantage.
Agonizing Strike R3: (Is a must to take the upgraded version)
Melee attack that deals XXX to XXX damage. Consumes 50 Combat Advantage.
Lunge: One of a warriors main damage skills R3 is a must for this skill.
Melee attack that deals XXX to XXX damage to the target. Generates 10 Combat Advantage. Lunge is not subject to Global cool down.
Die Hard R3: This talent is enough to be taken at R2, I take it at R3 just because of personal preference.
After the warrior receives a hit that would kill you, instead the warrior receives a Die Hard effect that removes all control effects and increases health by 80% and restores the same amount of HP. This effect at R3 lasts for 16 seconds and has a cool down of 3 minutes
Intimidate Or (Taunt): This talent is very optional again, taken for personal preference.
Self explanatory, taunts the target, forcing them to attack you for XX seconds, focus time differs in PvP and PvE.
This talent should only every be used in extreme situation e.g Tank is dying and you have enough HP to take a few attacks while tank has time to regain some health and clear barriers. (This skill requires knowledge of your own survivability)
Adrenaline Buzz: For me, R3 is a must in this talent, depending on what weapon a warrior is using, it can be a very energy heavy class to play, so in long fights R3 is a must to maximize the total damage output without having to wait a few seconds for energy between attacks.
Energy regeneration rate increases by 100% for XX seconds.
Aura of Ferocity: R3 ALWAYS!
Increases physical damage by you and group members by 15% (Also reduces your armor by 30% without the 3 rubies connected to this talent)
Double Blow R3: This is an optional talent, and could b swapped for arcing blow.
Melee attack that inflicts XXX to XXX damage to TWO targets in front of the warrior, each successful hit will generate 10 Combat Advantage.
Vicious Spin R3: (Is a must to take the upgraded version)
Melee attack inflicting XXX damage once per second for 5 seconds to all enemies in a 7 yard radius. Movement speed is reduced by 50% while using this talent. Consumes 65 Combat Advantage.
Upgraded Talents
Flawless Strike R3: Upgraded version of Devastating blow is a Main Damage skill and upgraded version of Devastating Blow R3 is a must.
Inflicts XXX to XXX damage to the target and generating 15 Combat Advantage.
Whirlwind R3: Upgraded version of Vicious spin and is a warriors main AoE damage skill
Melee attack inflicting XXX damage once per second for 5 seconds to all enemies in a 7 yard radius. Movement speed is reduced by 50% while using this talent. Consumes 65 Combat Advantage.
Fatal Blow R3: Upgraded version of Agonizing Strike and is the third main damage skill for a warrior.
Melee attack that deals XXX to XXX damage. Consumes 50 Combat Advantage.
Dragon Talents (Unlocked at level 52)
Heroic Might: Taken at R1 just because I didn't have enough points to increase it higher, if you were to take Die Hard at R2 you could invest 2 points into heroic might to make R2 and 1 point into Reasoned Aggression
Warrior receives 3 stacks of heroic might lasting 20 seconds, each use of Flawless strike consumes 1 stack and deals an additional XXX damage and applies a deep wound effect to the target inflicting XXX damage for 3 seconds. Consumes 3 Tears of the Dragon.
Optional Talents
Arcing Blow: Instead of taking Double Blow you could instead take Arcing blow.
Melee attack that deal XXX to XXX damage, can only be used on a knocked down target so best used straight after charge. Generates 20 Combat Advantage.
Reasoned Aggression: Instead of taking Die Hard R3 take it at R2 and take R1 Reasoned Aggression.
Generates 10 combat advantage per second, effect last for 7 seconds at R1. Consumes 3 Tears of The Dragon.
Devastating Blow R3: (Is a must to take the upgraded version).
Inflicts XXX to XXX damage to the target and generating 15 Combat Advantage.
Charge R2: is enough as spending an extra 3 talent points for 5 second less cool down is a waste.
Charges the target inflicting XXX to XXX damage and knocking it down. Generates 10 Combat Advantage.
Agonizing Strike R3: (Is a must to take the upgraded version)
Melee attack that deals XXX to XXX damage. Consumes 50 Combat Advantage.
Lunge: One of a warriors main damage skills R3 is a must for this skill.
Melee attack that deals XXX to XXX damage to the target. Generates 10 Combat Advantage. Lunge is not subject to Global cool down.
Die Hard R3: This talent is enough to be taken at R2, I take it at R3 just because of personal preference.
After the warrior receives a hit that would kill you, instead the warrior receives a Die Hard effect that removes all control effects and increases health by 80% and restores the same amount of HP. This effect at R3 lasts for 16 seconds and has a cool down of 3 minutes
Intimidate Or (Taunt): This talent is very optional again, taken for personal preference.
Self explanatory, taunts the target, forcing them to attack you for XX seconds, focus time differs in PvP and PvE.
This talent should only every be used in extreme situation e.g Tank is dying and you have enough HP to take a few attacks while tank has time to regain some health and clear barriers. (This skill requires knowledge of your own survivability)
Adrenaline Buzz: For me, R3 is a must in this talent, depending on what weapon a warrior is using, it can be a very energy heavy class to play, so in long fights R3 is a must to maximize the total damage output without having to wait a few seconds for energy between attacks.
Energy regeneration rate increases by 100% for XX seconds.
Aura of Ferocity: R3 ALWAYS!
Increases physical damage by you and group members by 15% (Also reduces your armor by 30% without the 3 rubies connected to this talent)
Double Blow R3: This is an optional talent, and could b swapped for arcing blow.
Melee attack that inflicts XXX to XXX damage to TWO targets in front of the warrior, each successful hit will generate 10 Combat Advantage.
Vicious Spin R3: (Is a must to take the upgraded version)
Melee attack inflicting XXX damage once per second for 5 seconds to all enemies in a 7 yard radius. Movement speed is reduced by 50% while using this talent. Consumes 65 Combat Advantage.
Upgraded Talents
Flawless Strike R3: Upgraded version of Devastating blow is a Main Damage skill and upgraded version of Devastating Blow R3 is a must.
Inflicts XXX to XXX damage to the target and generating 15 Combat Advantage.
Whirlwind R3: Upgraded version of Vicious spin and is a warriors main AoE damage skill
Melee attack inflicting XXX damage once per second for 5 seconds to all enemies in a 7 yard radius. Movement speed is reduced by 50% while using this talent. Consumes 65 Combat Advantage.
Fatal Blow R3: Upgraded version of Agonizing Strike and is the third main damage skill for a warrior.
Melee attack that deals XXX to XXX damage. Consumes 50 Combat Advantage.
Dragon Talents (Unlocked at level 52)
Heroic Might: Taken at R1 just because I didn't have enough points to increase it higher, if you were to take Die Hard at R2 you could invest 2 points into heroic might to make R2 and 1 point into Reasoned Aggression
Warrior receives 3 stacks of heroic might lasting 20 seconds, each use of Flawless strike consumes 1 stack and deals an additional XXX damage and applies a deep wound effect to the target inflicting XXX damage for 3 seconds. Consumes 3 Tears of the Dragon.
Optional Talents
Arcing Blow: Instead of taking Double Blow you could instead take Arcing blow.
Melee attack that deal XXX to XXX damage, can only be used on a knocked down target so best used straight after charge. Generates 20 Combat Advantage.
Reasoned Aggression: Instead of taking Die Hard R3 take it at R2 and take R1 Reasoned Aggression.
Generates 10 combat advantage per second, effect last for 7 seconds at R1. Consumes 3 Tears of The Dragon.